New reference: - dart-aot.md: pinning the Dart version, building a matching decompiler, the object-pool model and reference indexes, register/boolean conventions, the three assembly signatures that identify most business logic, the locating workflow, patch strategy, and the traps specific to this layer (including ambiguous identifiers that resolve to protocol fields). New scripts (parameterized, no machine-specific paths): - dart_pprefs.py: object-pool offset -> code-site index, decoded arithmetically. Avoids the full-capstone pass that costs minutes and 1-2 GB and reads as a hang. - dart_pool_strings.py: framed literal recovery with file offsets. Defaults to one-byte because automatic two-byte (UTF-16) detection is unreliable; --find searches both encodings and is the reliable way to locate a known literal. - dart_disasm.py: annotated windowed disassembly (pool + boolean annotations) and a B/BL caller index that needs no disassembler. Fixes and integration: - framework-runtimes.md: point the Dart depth at dart-aot.md, and make the string-encoding rule precise (ASCII is one-byte/UTF-8; CJK is UTF-16LE) instead of leaving it as 'try both'. - pitfalls.md: P26 -- self-built tooling that fails in a way that reads as a target finding (silent arithmetic, helper shadowing a stdlib module, measuring against an incomplete reference, and a knob that does not move the metric). - SKILL.md / README.md: index the new reference and scripts. Validated by running all three scripts against a real Dart AOT sample: the pool-ref index agrees with an independently built index to 99.2%, and the literal extractor's one-byte output was verified string-by-string against a decompiler's pool listing.
135 lines
18 KiB
Markdown
135 lines
18 KiB
Markdown
---
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name: apk-reverse
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description: Reverse engineer, debloat, de-ad, patch, or re-sign Android APKs, and analyze their runtime and server-side behavior. Use when a task involves an .apk/.aab/.dex/.so sample, smali or dex patching, Frida/objection runtime hooking, repacking and re-signing, removing ads or SDK trackers, probing a mobile app's HTTP API, or deciding whether a client-side patch is even capable of achieving the goal. Covers recon, anti-tamper, ad removal, membership/paywall limits, dex-level surgical patching, repack pitfalls, device and emulator setup, and a hard-won failure catalogue.
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---
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# APK Reverse Engineering & Patching
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Goal of this skill: get to a **verified, installable, still-working artifact** fast, and avoid the whole class of mistakes that silently destroy an APK.
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Three rules override everything else in this skill:
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1. **Deliver it in the environment the request actually requires.** "It works" is not the goal; "it works under the stated constraint" is. A result obtained with root, or with live instrumentation, or with a host proxy, frequently does **not** satisfy a request for an installable artifact that works on a normal device — and it is easy to present that result as a finished one. Write the constraint down as a testable sentence in the first minutes and re-read it at every checkpoint. If you cannot meet it, say so and label any privileged workaround as a fallback, never as the deliverable. Full treatment: `references/long-task-discipline.md` §the most expensive drift.
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2. **Never ship an unverified APK.** "It assembles" is not "it works". Install it, launch it, exercise the feature you changed, on a real device or a close emulator.
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3. **Know which layer owns the behavior before you patch.** Ads, paywalls, and feature gates live in different places. Patching the wrong layer either does nothing or breaks the app. Classify first (see step 2 below), patch second.
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## Start here: classify the target in seven questions
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Answer these before touching a tool. Every one of them changes the whole plan.
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1. **Is the app packed/hardened?** → `references/recon.md`
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Read the manifest's `application android:name`. If it is a third-party shell class rather than the app's own Application, you have a packer and must handle it first.
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2. **Where does the behavior you want to change actually live?**
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- Ad SDK (Pangle/GDT/AnyThink/Kuaishou/Baidu/Sigmob…) → usually **client-side and removable** → `references/ad-removal.md`
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- Server-issued ad config / sponsored cards → **client renders server data** → `references/ad-removal.md` §server-driven
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- Membership / VIP / paid content → **usually server-authorized, client patch is cosmetic** → `references/membership-and-limits.md` (read this *before* spending hours)
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- Feature flag, UI gate, debug switch → usually client-side
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- Anything decided by an API response → server-side → `references/server-api.md`
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3. **Is the app's own code in plain dex, or moved to native/Flutter/Unity?**
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Plain dex → you can patch. Flutter (`libflutter.so` + `libapp.so`) / Unity (`libil2cpp.so`) / pure native → different toolchain entirely. See `references/recon.md` §code-location and `references/framework-runtimes.md`.
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**Runtime check (cheap -- do it before committing to a layer):** hook the obvious Java classes for the UI you care about, then reproduce that UI. If those hooks fire, the behavior is Java-owned. If they fire **zero times** while the UI is plainly on screen, the behavior is drawn by the runtime or by native code, and a dex-only plan will stall. Do not keep hunting in dex after a zero-hit probe -- that is the most expensive wrong turn in this skill's history.
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4. **What must the deliverable be able to do?** Write the answer as a testable sentence before
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planning anything, then re-read it at every checkpoint. This is the drift guard, and the drift it
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guards against is the most expensive one in this skill: a runtime-only result (a data edit, a live
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hook, a blocked hostname, a host proxy) can look like success while failing the actual requirement.
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The axes that decide it: **privilege** (unrooted?), **modification form** (a rebuilt, installable
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artifact, or is live instrumentation acceptable?), **ABI/device class**, **network** (must it work
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online?), **persistence** (survives restart / upgrade / fresh install?), **distribution** (must the
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shipped file be self-contained?). → `references/long-task-discipline.md` §the most expensive drift.
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5. **Does the app verify its own signature, or does the server?**
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App-side → you must bypass it. Server-side → re-signing silently breaks the app later. See `references/repack-and-sign.md` and `references/server-api.md`.
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6. **What is your device situation?** → `references/environment.md`
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Rooted real device (best), emulator with root, or no device (static only). Also: this determines whether Frida is usable. **Run `scripts/preflight.py` before your first experiment**, and again whenever a failure surprises you — device state, a dead device server, a leftover proxy, and clock drift all masquerade as a broken patch (`pitfalls.md` P9).
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7. **Which architecture is actually executing?** → `references/native-and-so.md` §Cross-architecture
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`getprop` reports what the device claims and `primaryCpuAbi` reports what the package manager chose — neither is what is running. Only the live mapping is ground truth (`scripts/lib_map.py`). If the library you meant to patch is not mapped, a translator is in play, or the ABI differs from your assumption, that changes the plan more than any patch will.
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8. **Is one *specific feature* failing at runtime — login, registration, payment, an API-backed screen — while the rest of the app works?**
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→ `references/tls-and-cert.md`. A feature-scoped network failure is very often a **TLS/certificate problem on one code path**, not a consequence of your patch. The app can even carry two independent trust chains, so "other requests work" proves nothing. Rule this out in minutes before hunting for a signature check.
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9. **Was the input a build you did not produce** (a "cracked"/"modded" APK circulating online)?
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→ `references/third-party-builds.md`. Audit it before adopting it: such builds are frequently re-protected (sometimes with *more* layers than the original) and may carry injected components or endpoints. Never use one as a patching workbench.
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**Long-task rule:** if this is likely to run long, open `references/long-task-discipline.md` now
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and keep its record updated as you go. Re-read the refuted-conclusions and dead-routes sections
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before starting any new experiment. Losing earlier findings is the most expensive failure in this
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skill, and it is entirely preventable.
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## The workflow, end to end
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1. **Preflight, then Recon** — `scripts/preflight.py` before anything else if a device is involved (it takes seconds and prevents a whole class of false conclusions), then `references/recon.md`. Manifest, package name, version, ABI, dex count, packer, embedded SDKs, where the app's own code lives. Ten minutes here saves hours. **If it is packed, unpack before anything else** (`references/recon.md` §unpacking): you cannot patch code you cannot read, the encrypted payload lengths tell you which dumped dex is the original, and a memory dump must be de-duplicated by hash and structurally validated before any of it is trusted.
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2. **Extract strings and endpoints** — build a picture of the app's API surface and SDK inventory from the dex string tables. No decompiler needed for this, and it is fast. Scripts: `scripts/dex_strings.py`.
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3. **Trace to the owning class** — find the class that wraps the behavior (the app almost always wraps third-party SDKs in one helper). Reverse-lookup instructions: `references/dex-patching.md` §finding-the-call-site.
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4. **Decide the patch layer** — client SDK call / client rendering / client data consumption / server contract. See the table in `references/ad-removal.md`.
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5. **Patch surgically** — `references/dex-patching.md`. Prefer **dexlib2 method-level rewriting** over whole-tree smali round-trip. Whole-tree round-trip damages R8-optimized dex in ways that only show up at runtime.
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6. **Repack and sign** — `references/repack-and-sign.md`. **Do not strip the whole `META-INF/`.** This single mistake destroys otherwise-correct builds.
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7. **Verify on device** — `references/environment.md` + `references/verification.md`. Check: launches, the changed behavior actually changed, nothing unrelated broke, and **the app reaches its normal UI with no blocking dialog**. First prove the artifact actually changed on the device -- a package manager reporting success does not prove an interposed confirmation was accepted (P18). Capture continuously for the first ~20 seconds after launch, **and look at the captures** — sampling gaps are how a blocking modal goes unseen (P20), and a burst of images that were never inspected is not evidence. If the accessibility tree is empty, the image is the primary evidence rather than a fallback.
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8. **Log what you learned** — if a failure cost you more than thirty minutes, add it to `references/pitfalls.md`. That file is the most valuable artifact in this skill.
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## Non-negotiable constraints
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- **Read-only inputs.** Keep the original APK/dex untouched; work on copies. Always keep a known-good baseline to diff against.
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- **One variable at a time.** If you change two things and it breaks, you learn nothing. Build a control (same pipeline, zero patches) and compare.
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- **Verify structure after every dex edit.** `scripts/dex_classdiff.py` must report zero differences in class set and access flags for classes you did not intend to change.
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- **Do not patch a method that is widely shared.** Before patching any helper, count its callers (`scripts/find_refs.py`). A `Long.valueOf` wrapper with 30 callers is not an ad-specific hook.
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- **Do not make an API fail to suppress a UI element.** A 404/400 on an endpoint that other features depend on takes the whole screen down with it. Suppress at the data-consumption or render layer instead.
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- **Look before you conclude — and look while you wait.** Execute, capture, and **inspect**; do not drive and sleep blind. A screen that is actually looked at answers in one step what coordinate-guessing cannot answer in five: the layout moved, a different dialog is up, a countdown is frozen, the text on screen says exactly why. Where the thing you are waiting on is visible, a sample you can inspect beats a duration you hoped was right, and byte-identical samples mean nothing is going to change. `scripts/snap.py`; `references/environment.md` §look at the screen.
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- **Put a timeout on every command, and calibrate it from measurement.** An unbounded call turns a stall into "the task stopped making progress", which is indistinguishable from slow work and costs hours silently. Time the operation once, record it, then derive the bound from it — that is what makes slow and hung distinguishable. A deadline that passes is a measurement, not a verdict. `references/long-task-discipline.md` §bound every wait.
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- **Every claim needs evidence.** "Probably", "should be", "in theory" are not findings. Either you observed it, or you label it unverified.
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- **"Done" means the user-visible outcome**, not an internal signal. A blocking dialog still on screen means the task is not done, however many errors disappeared from the log. Absence of a log line is absence of evidence, never evidence of success.
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- **Do not discard a route on compound evidence.** If a failure followed two simultaneous changes, the attribution is a hypothesis, not a finding. Re-run it single-variable before writing the route off -- mis-attributed failures have removed viable approaches for a long time.
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- **Prove the device changed before measuring.** Install success describes the request, not the app on disk. Confirm the artifact actually advanced, or every following observation describes the previous build.
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- **Attribute a failure to the right layer before patching again.** When something stops working after a rebuild, first check whether the **unmodified original** fails the same way on the same device and network. Feature-scoped network failures in particular are frequently the app's own TLS/certificate problem (`references/tls-and-cert.md`); chasing a signature check that does not exist burns hours.
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## Reference index
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Load only what the current step needs.
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| File | Load when |
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| `references/recon.md` | Starting any new sample; identifying packer, SDKs, code location, ABI |
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| `references/packers.md` | The app is packed/hardened, or an edit makes it die before your code runs. Also load before discarding any route as "blocked by the shell" |
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| `references/framework-runtimes.md` | The UI is not native (Flutter / React Native / Unity / Cordova), or Java-layer hooks fire zero times while the UI clearly works |
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| `references/dart-aot.md` | The logic lives in a Dart AOT snapshot (`libapp.so`): pinning the Dart version, building a matching decompiler, the object pool and reference indexing, register/boolean conventions, locating and patching Dart code |
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| `references/native-and-so.md` | Patching in a `.so`, needing code to run before the app's own code, hand-built native payloads that crash inside the linker, or **deciding which library/ABI is actually loaded and executing** |
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| `references/ad-removal.md` | Task involves ads, trackers, sponsored cards, splash/interstitial/reward |
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| `references/membership-and-limits.md` | Task involves VIP, subscription, paid content, unlock, "fully cracked" |
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| `references/server-api.md` | The behavior is decided by a response, or you need to know if a patch can even matter |
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| `references/dex-patching.md` | Any actual editing of dex/smali, choosing a patch layer, choosing a tool |
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| `references/repack-and-sign.md` | Rebuilding, signing, installing, or a repacked app misbehaves |
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| `references/runtime-data.md` | Local state matters: DataStore, SharedPreferences, SQLite, protobuf caches, tokens — **or your data edit keeps being reverted, or a stored value looks encrypted** |
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| `references/dynamic-frida.md` | Frida setup, hooking strategy, tracing caller chains, finding the real call site |
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| `references/environment.md` | Device/emulator setup, root, ADB, networking, offline devices, emulator console control and recovery, **the preflight check to run before every experiment block** |
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| `references/verification.md` | Defining what "done" means; building the evidence chain |
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| `references/tls-and-cert.md` | One feature fails at runtime (login, registration, payment, an API-backed screen) while the rest of the app works |
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| `references/third-party-builds.md` | The input is a "cracked"/"modded" build you did not produce — audit it before trusting it |
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| `references/long-task-discipline.md` | The task will run long, or you are resuming one. Live record, conclusion grading, drift checkpoints, **deliverable-form drift (rooted-only vs shippable)**, bound-your-waits, handover |
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| `references/pitfalls.md` | Always worth a skim before building. This is the failure catalogue. |
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## Script index
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All scripts are parameterized and path-agnostic; pass paths explicitly. Run `--help` or read the header of each.
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| Script | Purpose |
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| `scripts/smtool.py` | baksmali/smali wrapper with a bundled classpath (assemble/disassemble dex) |
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| `scripts/patch_smali.py` | Method-body replacement in a smali tree, matched by signature |
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| `scripts/dex_strpatch.py` | Byte-level string constant patch with **string_ids ordering guard** |
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| `scripts/dex_classdiff.py` | Compare two dex class tables (set + access flags) to prove a patch was surgical |
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| `scripts/dex_strings.py` | Dump/extract strings and endpoints from dex without a decompiler |
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| `scripts/dart_pprefs.py` | Build/query the object-pool offset -> code-site index for a Dart AOT snapshot (arithmetic decode; seconds, not minutes) |
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| `scripts/dart_pool_strings.py` | Recover string literals from a Dart AOT snapshot: framed entries, the one-byte vs UTF-16 split, file offsets, and a run-length noise filter |
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| `scripts/dart_disasm.py` | Annotated windowed disassembly of Dart AOT code (pool + boolean annotations) plus a B/BL caller index |
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| `scripts/find_refs.py` | Count and list callers of a method/field (blast-radius check) |
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| `scripts/repack.py` | Rebuild APK with replaced dex, strip only signatures, sign |
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| `scripts/dexpatch/` | dexlib2 method-level surgical rewriter (the preferred patch tool) + build notes |
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| `scripts/devsh.py` | Quoting-safe ADB shell helper for rooted devices |
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| `scripts/usb_net_proxy.py` | Give an offline device network over USB (adb reverse + local proxy) |
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| `scripts/datastore_inject.py` | Encode/inject AndroidX DataStore preferences (protobuf) safely |
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| `scripts/probe_api.py` | Probe an app's HTTP API with correct headers, report status/shape |
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| `scripts/install_test.py` | Install a build and run a launch/health check with logcat signal extraction |
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| `scripts/frida_probe.js` | Four-layer runtime probe: app network layer + OkHttp + java.net + swallowed exception messages |
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| `scripts/run_probe.py` | Inject a probe, stream it to a timestamped log file, stay resident while you operate the app |
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| `scripts/tls_check.py` | Strict certificate check for one or more hosts (expired / wrong host / untrusted CA) |
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| `scripts/preflight.py` | Read-only environment check before every experiment block: device, root, ABI/translation, clock skew, leftover proxy/forwards, dead device server. Run this before blaming a patch. |
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| `scripts/lib_map.py` | What is **actually mapped** into a live process: per-library path, base, architecture (`ELF e_machine`), and classification (system / from-APK / runtime-materialized). Answers "which library and which ABI is really executing". |
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| `scripts/blob_decode.py` | Decode an opaque stored value by searching the parameter space (base64/base64url/hex × rotation × deflate/zlib/gzip) instead of guessing, then re-encode an edited payload with the same parameters. |
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| `scripts/snap.py` | Bounded burst screenshot + control-tree capture, with a stall detector and an explicit verdict on whether the accessibility tree is usable at all. Use it so you *look* at the screen instead of driving blind. |
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