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50
build.sh
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50
build.sh
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#!/bin/bash
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# Cross-platform build script. Run it on the target OS you want to package for.
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set -e
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OS=$(uname -s)
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ARCH=$(uname -m)
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case "$OS" in
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Darwin)
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PLATFORM="macos"
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EXT=""
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;;
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Linux)
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PLATFORM="linux"
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EXT=""
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;;
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MINGW*|CYGWIN*|MSYS*)
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PLATFORM="windows"
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EXT=".exe"
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;;
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*)
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PLATFORM="$OS"
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EXT=""
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;;
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esac
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OUTPUT_NAME="codex-console-${PLATFORM}-${ARCH}${EXT}"
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echo "=== Build platform: ${PLATFORM} (${ARCH}) ==="
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echo "=== Output file: dist/${OUTPUT_NAME} ==="
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# Install build dependency.
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pip install pyinstaller --quiet 2>/dev/null || \
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uv run --with pyinstaller pyinstaller --version > /dev/null 2>&1
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# Run PyInstaller. Prefer uv when available.
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if command -v uv &>/dev/null; then
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uv run --with pyinstaller pyinstaller codex_register.spec --clean --noconfirm
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else
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pyinstaller codex_register.spec --clean --noconfirm
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fi
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# Rename the generated binary to include platform metadata.
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rm -f "dist/${OUTPUT_NAME}"
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mv "dist/codex-console${EXT}" "dist/${OUTPUT_NAME}" 2>/dev/null || \
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mv "dist/codex-console" "dist/${OUTPUT_NAME}" 2>/dev/null
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echo "=== Build complete: dist/${OUTPUT_NAME} ==="
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ls -lh "dist/${OUTPUT_NAME}"
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