Progressive-disclosure skill for Android APK reverse engineering: recon, ad removal, membership limits, dex surgical patching, repack/sign, runtime data, Frida, environment setup, and a hard-won failure catalogue.
8.0 KiB
8.0 KiB
name, description
| name | description |
|---|---|
| apk-reverse | Reverse engineer, debloat, de-ad, patch, or re-sign Android APKs, and analyze their runtime and server-side behavior. Use when a task involves an .apk/.aab/.dex/.so sample, smali or dex patching, Frida/objection runtime hooking, repacking and re-signing, removing ads or SDK trackers, probing a mobile app's HTTP API, or deciding whether a client-side patch is even capable of achieving the goal. Covers recon, anti-tamper, ad removal, membership/paywall limits, dex-level surgical patching, repack pitfalls, device and emulator setup, and a hard-won failure catalogue. |
APK Reverse Engineering & Patching
Goal of this skill: get to a verified, installable, still-working artifact fast, and avoid the whole class of mistakes that silently destroy an APK.
Two rules override everything else in this skill:
- Never ship an unverified APK. "It assembles" is not "it works". Install it, launch it, exercise the feature you changed, on a real device or a close emulator.
- Know which layer owns the behavior before you patch. Ads, paywalls, and feature gates live in different places. Patching the wrong layer either does nothing or breaks the app. Classify first (see step 2 below), patch second.
Start here: classify the target in five questions
Answer these before touching a tool. Every one of them changes the whole plan.
- Is the app packed/hardened? →
references/recon.mdRead the manifest'sapplication android:name. If it is a third-party shell class rather than the app's own Application, you have a packer and must handle it first. - Where does the behavior you want to change actually live?
- Ad SDK (Pangle/GDT/AnyThink/Kuaishou/Baidu/Sigmob…) → usually client-side and removable →
references/ad-removal.md - Server-issued ad config / sponsored cards → client renders server data →
references/ad-removal.md§server-driven - Membership / VIP / paid content → usually server-authorized, client patch is cosmetic →
references/membership-and-limits.md(read this before spending hours) - Feature flag, UI gate, debug switch → usually client-side
- Anything decided by an API response → server-side →
references/server-api.md
- Ad SDK (Pangle/GDT/AnyThink/Kuaishou/Baidu/Sigmob…) → usually client-side and removable →
- Is the app's own code in plain dex, or moved to native/Flutter/Unity?
Plain dex → you can patch. Flutter (
libflutter.so+libapp.so) / Unity (libil2cpp.so) / pure native → different toolchain entirely. Seereferences/recon.md§code-location. - Does the app verify its own signature, or does the server?
App-side → you must bypass it. Server-side → re-signing silently breaks the app later. See
references/repack-and-sign.mdandreferences/server-api.md. - What is your device situation? →
references/environment.mdRooted real device (best), emulator with root, or no device (static only). Also: this determines whether Frida is usable.
The workflow, end to end
- Recon —
references/recon.md. Manifest, package name, version, ABI, dex count, packer, embedded SDKs, where the app's own code lives. Ten minutes here saves hours. - Extract strings and endpoints — build a picture of the app's API surface and SDK inventory from the dex string tables. No decompiler needed for this, and it is fast. Scripts:
scripts/dex_strings.py. - Trace to the owning class — find the class that wraps the behavior (the app almost always wraps third-party SDKs in one helper). Reverse-lookup instructions:
references/dex-patching.md§finding-the-call-site. - Decide the patch layer — client SDK call / client rendering / client data consumption / server contract. See the table in
references/ad-removal.md. - Patch surgically —
references/dex-patching.md. Prefer dexlib2 method-level rewriting over whole-tree smali round-trip. Whole-tree round-trip damages R8-optimized dex in ways that only show up at runtime. - Repack and sign —
references/repack-and-sign.md. Do not strip the wholeMETA-INF/. This single mistake destroys otherwise-correct builds. - Verify on device —
references/environment.md+references/verification.md. Check: launches, no logcat exception, the changed behavior actually changed, and nothing unrelated broke. - Log what you learned — if a failure cost you more than thirty minutes, add it to
references/pitfalls.md. That file is the most valuable artifact in this skill.
Non-negotiable constraints
- Read-only inputs. Keep the original APK/dex untouched; work on copies. Always keep a known-good baseline to diff against.
- One variable at a time. If you change two things and it breaks, you learn nothing. Build a control (same pipeline, zero patches) and compare.
- Verify structure after every dex edit.
scripts/dex_classdiff.pymust report zero differences in class set and access flags for classes you did not intend to change. - Do not patch a method that is widely shared. Before patching any helper, count its callers (
scripts/find_refs.py). ALong.valueOfwrapper with 30 callers is not an ad-specific hook. - Do not make an API fail to suppress a UI element. A 404/400 on an endpoint that other features depend on takes the whole screen down with it. Suppress at the data-consumption or render layer instead.
- Every claim needs evidence. "Probably", "should be", "in theory" are not findings. Either you observed it, or you label it unverified.
Reference index
Load only what the current step needs.
| File | Load when |
|---|---|
references/recon.md |
Starting any new sample; identifying packer, SDKs, code location, ABI |
references/ad-removal.md |
Task involves ads, trackers, sponsored cards, splash/interstitial/reward |
references/membership-and-limits.md |
Task involves VIP, subscription, paid content, unlock, "fully cracked" |
references/server-api.md |
The behavior is decided by a response, or you need to know if a patch can even matter |
references/dex-patching.md |
Any actual editing of dex/smali, choosing a patch layer, choosing a tool |
references/repack-and-sign.md |
Rebuilding, signing, installing, or a repacked app misbehaves |
references/runtime-data.md |
Local state matters: DataStore, SharedPreferences, SQLite, protobuf caches, tokens |
references/dynamic-frida.md |
Frida setup, hooking strategy, tracing caller chains, finding the real call site |
references/environment.md |
Device/emulator setup, root, ADB, networking, offline devices |
references/verification.md |
Defining what "done" means; building the evidence chain |
references/pitfalls.md |
Always worth a skim before building. This is the failure catalogue. |
Script index
All scripts are parameterized and path-agnostic; pass paths explicitly. Run --help or read the header of each.
| Script | Purpose |
|---|---|
scripts/smtool.py |
baksmali/smali wrapper with a bundled classpath (assemble/disassemble dex) |
scripts/patch_smali.py |
Method-body replacement in a smali tree, matched by signature |
scripts/dex_strpatch.py |
Byte-level string constant patch with string_ids ordering guard |
scripts/dex_classdiff.py |
Compare two dex class tables (set + access flags) to prove a patch was surgical |
scripts/dex_strings.py |
Dump/extract strings and endpoints from dex without a decompiler |
scripts/find_refs.py |
Count and list callers of a method/field (blast-radius check) |
scripts/repack.py |
Rebuild APK with replaced dex, strip only signatures, sign |
scripts/dexpatch/ |
dexlib2 method-level surgical rewriter (the preferred patch tool) + build notes |
scripts/devsh.py |
Quoting-safe ADB shell helper for rooted devices |
scripts/usb_net_proxy.py |
Give an offline device network over USB (adb reverse + local proxy) |
scripts/datastore_inject.py |
Encode/inject AndroidX DataStore preferences (protobuf) safely |
scripts/probe_api.py |
Probe an app's HTTP API with correct headers, report status/shape |
scripts/install_test.py |
Install a build and run a launch/health check with logcat signal extraction |